Playtesting/Feedback
Afternoon Walk » Devlog
Here are feedbacks we receive during the development and are able to put them into practice. You will see more detail in the development session.
Visual:
- “The character jumping animation is very stiff and distracting, the leg curves suddenly and unnaturally in the air.”
- “There are conflicts between 2D and 3D aesthetics. A block of 3D terrain is suggested instead of a plane.”
Controller:
- “The ground feels too slippery to walk on! The character is unable to climb the slope properly.”
- “Although the character controller has a pretty steep learning curve, the unresponsive leg makes Pro and Noob’s walking speed differ not much from each other.”
- “The jumping direction and force is not controllable.”
- “Character is not able to flip or move backward.”
- “The characters are not able to fall no matter how you control them, it looks fun but guess some balance should be implemented.”
Level:
- * Since we assembled the level almost right before publishing, we have not improved it yet.*
Here are some feedbacks and criticisms after the game was published. We will look into them in our next build.
Visual:
- “Characters should also have shadows”.
- “Poppy’s animation is a bit off with the speed it has, hope it has more animation states.”
Controller:
- “I feel like playing the little girl is not very fun, I hope she will have more interesting interaction with the boy and the environment besides just modifying the gravity center.”
- “We don’t care about the percentage force applied to the character showing in the current UI, it feels distracting. We just need a warning signal before the character is about to fall.”
- “Jumping still feels a little bit hard to control. I got no idea how far I am about to jump. Constantly stuck in one position and trying to get over makes me want to quit.”
- “Poppy feels buggy when it is standing on top of rocks, it starts to glitch.”
- “I have no idea if I could still take control of Poppy if it is out of the screen. Feels like it is better to bound the Poppy and children within one screen.”
Level:
- “A tutorial will be greatly appreciated! Also the difficulty curve should be modified. It is like a ciff, very hard to climb at first but feels extremely flat and repetitive after mastering the basic skill.”
- “The character’s running ability has Zero usage in the current level design. I would love to see some open field and enjoy a running session or some parkour elements.”
- “Too many challenging jumps make this game not a walking experience as its name has suggested.”
- “Poppy’s job feels simple. After finishing the task, it always spends a good amount of time doing nothing waiting for the player to finish their jumping challenge.”
Get Afternoon Walk
Afternoon Walk
2 kids and a dog goes for a very normal walk.
Status | Released |
Authors | Nicky Du, Alextianyouwang, Xander Thornborough, Chloe Page |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, 3D, Local Co-Op, Local multiplayer, Multiplayer, Physics, qwop-like |
More posts
- PostmortemNov 19, 2020
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