Playtesting/Feedback


Here are feedbacks we receive during the development and are able to put them into practice. You will see more detail in the development session.

Visual:

  • “The character jumping animation is very stiff and distracting, the leg curves suddenly and unnaturally in the air.”
  • “There are conflicts between 2D and 3D aesthetics. A block of 3D terrain is suggested instead of a plane.”

Controller:

  • “The ground feels too slippery to walk on! The character is unable to climb the slope properly.”
  • “Although the character controller has a pretty steep learning curve, the unresponsive leg makes Pro and Noob’s walking speed differ not much from each other.”
  • “The jumping direction and force is not controllable.”
  • “Character is not able to flip or move backward.”
  • “The characters are not able to fall no matter how you control them, it looks fun but guess some balance should be implemented.”

Level:

  • * Since we assembled the level almost right before publishing, we have not improved it yet.*

Here are some feedbacks and criticisms after the game was published. We will look into them in our next build.

Visual:

  • “Characters should also have shadows”.
  • “Poppy’s animation is a bit off with the speed it has, hope it has more animation states.”

Controller:

  • “I feel like playing the little girl is not very fun, I hope she will have more interesting interaction with the boy and the environment besides just modifying the gravity center.”
  • “We don’t care about the percentage force applied to the character showing in the current UI, it feels distracting. We just need a warning signal before the character is about to fall.”
  • “Jumping still feels a little bit hard to control. I got no idea how far I am about to jump. Constantly stuck in one position and trying to get over makes me want to quit.”
  • “Poppy feels buggy when it is standing on top of rocks, it starts to glitch.”
  • “I have no idea if I could still take control of Poppy if it is out of the screen. Feels like it is better to bound the Poppy and children within one screen.”

Level:

  • “A tutorial will be greatly appreciated! Also the difficulty curve should be modified. It is like a ciff, very hard to climb at first but feels extremely flat and repetitive after mastering the basic skill.”
  • “The character’s running ability has Zero usage in the current level design. I would love to see some open field and enjoy a running session or some parkour elements.”
  • “Too many challenging jumps make this game not a walking experience as its name has suggested.”
  • “Poppy’s job feels simple. After finishing the task, it always spends a good amount of time doing nothing waiting for the player to finish their jumping challenge.”

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