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Devlog
Afternoon Walk
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Devlog
Playtesting/Feedback
November 19, 2020
by
Chloe Page
Here are feedbacks we receive during the development and are able to put them into practice. You will see more detail in the development session. Visual: “The character jumping animation is very sti...
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Postmortem
November 19, 2020
by
Chloe Page
The character is the soul of this game. Our goal is to make a ragdoll-ish character that is completely driven by Unity physics engine. Players can then take control of its different body parts to perf...
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